- Everyone goes to sleep (everyone's screen goes dark).
- Mafia wake up and may together
choose one target to kill.
- Ninja wakes up every second
night, and may select a target to kill.
- Rogue wakes up and may select a
target to kill.
- Psycho wakes up and randomly
selects a target to kill.
- Witness has a great chance to
Witness a murder.
- Doctor wakes up and may select
a target to try to save.
- Nurse wakes up and may select
a target, other than themself, to try to save.
- Bodyguard wakes up and may
select a target to protect with their life.
- Agent wakes up and may select a
target whose police records he
wants to tamper with.
- Deputy wakes up and may select
someone to arrest for the next round.
- Sheriff wakes up and may
select someone to pull up records for. The records may
either say 'yes' or 'no' depending on whether they are
part of the Mafia or not.
- FBI Agent wakes up and may
select someone to investigate, and if this person is found
to be with the Mafia, use lethal
force.
- Everyone wakes up and is provided a casualty report for
the night; people who were attacked and not saved are
removed from the game.
- Detective is told the jobs of
any people who died during the night.
- There is then a 45 second discussion and voting period.
Remember that the Mafia
themselves will have some votes so they can affect the
outcome. Use this time wisely. Try to convince people that
you know who the Mafia are, even
if you're a member.
- Judge, in the event of a tie,
makes the final decision.
- The player with the most votes (or the player chosen by
the Judge) is removed for the
remainder of the game. If there was a tie and no Judge, no one is removed.
- Detective is told the jobs of
the player voted out.
- The new night begins and another round follows. The game
ends when either all of the Mafia
have been removed (Citizen
victory) or the game has come down to any combination
including one or more Mafia and
no more than one other (Mafia
victory). There is also a "Rogue
victory," which occurs when the Rogue
and one other role are left alive; a Rogue
victory takes precedence over a Mafia
victory so if a Mafia and a Rogue are the final two players
alive, the Rogue will win.
Mafia roles are in
red and have a
Mafia
speech channel.
Police roles are in
gold and have a
police
speech channel.
Medical roles are in
blue and have a
medical
speech channel.
Independent roles are in
purple.
The remaining
Citizen roles are in
green.
Controls
Players can join between games by clicking a darkened character
silhouette. You can help a round start more quickly by
clicking the Ready button. During the game, everyone
performs actions by clicking players when prompted to kill,
save, investigate, vote, etc. You can click players on
either the player list or in the scene. You may also
right-click a character for additional actions, such as
whispering or nominating a new host.
The host has additional Empower and Boot commands among these
player-specific options, and also has a Settings menu, which
allows them to customize the job pool, accommodating more or
fewer players and adding variety to gameplay.
Roles
There are four classic roles (
Mafia,
Doctor,
Sheriff, and
Citizen)
and twelve extra roles that are unique to this BYOND rendition
of
Mafia. In a classic game,
further
Citizens are added as
needed, but these extra roles are designed to help balance
larger games and give everyone a greater part in the action.
These roles are aligned with the
Mafia:
Mafia:
The main deal. The
Mafia must work
together to choose someone to kill each round. Like all
members of the
Mafia, their goal is
to hide their identity and sow confusion and doubt.
This is a classic character.
Agent:
The
Agent is a dirty cop. Their job
is to tamper with official records and plant evidence to foil
police investigations. On their turn, they may select
somebody's record to reverse, making the guilty look innocent or
the innocent guilty, but they cannot change their own.
When all Agents are removed from play, all records will revert
to their original statuses.
Ninja:
The
Ninja has been hired by the
Mafia to eliminate its most important
targets. The
Ninja takes time
and care in planning their attacks, but this lost time is easily
made up for by their effectiveness. The
Ninja strikes only once every other
round, but their attack is twice as effective as normal,
requiring two people to save their victim. The
Ninja's stealth and secrecy have allowed
them to completely evade police records.
These roles are aligned with the
Citizens:
Citizen:
Perhaps the most important people in the game. The
Citizens are the suspects, the victims,
and the voters. In a classic game, they make up the mass
of the group, and the mass of the votes in most rounds, unless
the host decides to fill the remaining positions with other
types.
This is a classic character.
Bodyguard:
The
Bodyguard uses their turn to
protect someone. If they pick a killer's target, then the
Bodyguard will be sacrificed and the
killer's original target will be given the name of the killer
who targeted them. For falling in the line of duty, they will be
awarded an automatic win on their score even if the
Citizens lose. The
Bodyguard does not receive a win if
they are killed without saving someone's life.
Judge:
The
Judge gives final judgment in
the case of a tie during voting. If there is a tie, a box should
pop up asking who they wish to eliminate.
Psycho:
The
Psycho is insane, but
worse: they're armed. Although they try to work with
the
Citizens, the
Psycho doesn't really trust anyone, and
will kill completely at random, with no discrimination at all
between
Citizen or
Mafia. They also hear voices in
their head, revealing the plans of others.
Senator:
The
Senator represents the
Citizens who elected them. Their vote
counts as two in the voting round. They should find the
Sheriff and help them vote out the
Mafia, and they should be careful not to
vote at random in the voting round, and end up voting off
somebody innocent.
Witness:
The
Witness is in the wrong place
at the wrong time. They always seem to be around when a
killing is attempted. The
Witness,
however, uses this to their advantage. Each night, a
target may be revealed to the
Witness,
allowing them to report it to the
Doctor,
Nurse, or
Bodyguard.
There is a chance the
Witness will
not receive a message, and they will never receive a message if
they have been targeted.
These roles are members of the
Police,
who assist the
Citizens:
Sheriff:
The group's only hope at finding out who the
Mafia is for a fact. The
Sheriff picks someone they wants to know
about, if that person is a member of the
Mafia,
then the game will tell the
Sheriff
"yes." If the
Mafia kills the
Sheriff, you might never find out who it
is, you may just have to guess.
This is a
classic character.
Deputy:
The
Deputy is the one sent to make
arrests. On their turn, they select someone to "arrest." Until
the
Deputy's next turn, this
character is incapable of performing any actions.
Detective:
The
Detective's job is to help keep
the players aware of the current situation. When someone dies or
is voted off, the game will inform the
Detective
of that person's role.
FBI:
Like the
Sheriff, the
FBI uses
police
records to investigate people. The
FBI,
however, employs lethal force against those who come up "yes."
These roles are members of the
Medical
Staff, who assist the
Citizens:
Doctor:
An important part of every round, the
Doctor
picks someone to save each round. It is a common strategy to
save yourself when you are the
Doctor.
This is a classic character.
Nurse:
The
Nurse is basically like the
Doctor, only the
Nurse
is incapable of tending to their own wounds, and must save
someone else on their turn.
This
Independent role is on
its own:
Rogue:
The
Rogue is a former member of the
Mafia. The
Mafia
is after them. The Police are after them. The
Rogue kills someone each turn, eventually
aiming to be one of the last two people in the game (they take
precedence over
Mafia, so if the
Rogue and one
Mafia
are left, the
Rogue will win).
Because the cops do not know much of the goings-on in the
Mafia, their records still indicate the
Rogue is a member.
Contact
I am always open to suggestions on things to add to
Mafia. Feel free to post ideas in the
Mafia forum, or tell me directly if
I happen to be on. (Key:
Lord
Raven)
When I'm not online, you can also e-mail me at
LordRaven31@yahoo.com.